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Parasitologist – Enables development of the Parasite Suit Noise Suppression Specialist – Enables built-in suppressor conversion for handguns Prisoner being held at Munoko ya Nioka Station at the NE Guard Post during Mission 19, The Arms Dealer in Mission 21 Missile Guidance Specialist – Enables development of the Killer Bee and other equipment Prisoner being held at Kiziba Camp in Mission 17 Metamaterials Specialist – Enables development of the Stealth Camo PP and other equipment Prisoner in Yakho Oboo Supply Outpost in Mission 10 Mechatronics Specialist – Enables development of the Precision prosthetic and other equipment Materials Engineer – Enables development of the Battle Dress and other equipment Master Gunsmith – Enables weapon customization Interpreter (Russian) – Enables understanding of Russian when spoken by enemy soldiers Interpreter (Pashto) – Enables understanding of Pashto when spoken by enemy soldiers
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Interpreter (Kikongo) – Enables understanding of Kikongo when spoken by enemy soldiers The Interpreter in Mission 14, Target in Side Op 03 Interpreter (Afrikaans) – Enables understanding of Afrikaans when spoken by enemy soldiers
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Gunsmith (Submachine Guns) – Reduces the amount of GMP needed to research and develop new Handguns. Is able to stackĪppears in Side Op 15, Wandering Soldier from Side Op 58, Volunteer after you complete Mission 46 Gunsmith (Sniper Rifles) – Reduces the amount of GMP needed to research and develop new Handguns. Prisoner in Wialo Village during Mission 04 Gunsmith (Shotguns) – Reduces the amount of GMP needed to research and develop new Handguns. Wandering Soldier from Side Op 55, Volunteer after you complete Mission 31, Appears in Side Op 24 Gunsmith (Missile Launchers) – Reduces the amount of GMP needed to research and develop new Handguns. Gunsmith (Machine Guns) – Reduces the amount of GMP needed to research and develop new Handguns. Gunsmith (Handguns) – Reduces the amount of GMP needed to research and develop new Handguns. Gunsmith (Grenade Launchers) – Reduces the amount of GMP needed to research and develop new Grenade Launchers. Man who lectures the child soldiers during Mission 13, The Subordinate of the Major in Mission 19 Gunsmith (Assault Rifles) – Reduces the amount of GMP needed to research and develop new Assault Rifles. Prisoner transported in a four-wheel drive during Mission 09 Prisoner in Shago Village during Mission 32Įlectrospinning Specialist – Enables development of Knife Sneaking Suit for D-Dog and Battle Dress for D-Horse
#Metal gear solid v the phantom pain noise suppression specialist driver
Optional target in Mission 06, Transport truck driver in Mission 17, Target in Side Op 112, Appears in Side Op 20, Wandering Soldier from Side Op 60ĭrug Developer – Enables development of Noctocyanin and AcceleraminĮlectromagnetic Net Specialist – Enables development of the EMN Mine Target in Mission 25 or Wandering Soldier from Side Op 57Ĭybernetics Specialist – Enables the development of “Medical” prosthetic armĭiplomat – Reduces chance of injuries within a combat squad. Anesthesia Specialist – Enables the use of tranquilizers for handguns and sniper riflesīionics Specialist – Enables development of prosthetic armīipedal Weapons Developer – Enables development of D-Walker equipmentĬounselor – Increases the recovery speed of staff suffering from PTSD in sickbay by 3% Some of them you’ll pick up during your missions as part of your main mission objective, but many are hidden as side objectives, meaning you’ll have to do some side excursions to get them.ĭon’t fret though, we’ll list all the Specialists here, as well as their location. However, certain better items will require the expertise of Specialists or members with key skills. Assigning them to various platforms at Mother Base will help level up those platforms, and thus unlock various benefits as well as new items to unlock. Mother Base in MGSV: The Phantom Pain will grow as soon as you start recruiting (read: kidnapping) soldiers from missions via the Fulton Recovery System.